![]() ![]() ![]() Instead of your team just appearing at the bottom of the map, your main character brings allies into the battlefield by using items as mediums to summon characters. This can be cumbersome to use sometimes, but it also presents a lot of freedom in positioning and allows you to really cheese the terrain. AoE attacks also function this way, giving you a big ball instead of a grid. Your range of movement is a circle, and you can plop your character anywhere within the circle. The most noticable is that maps are not grid based. While it borrows heavily from Disgaea and La Pucelle, there are some rather big changes that make it unique even today. It is one of the many PS2 era SRPGs put out by Nippon Ichi, but Phantom Brave is easily the standout. Capture critical cities and fortresses on the overworld with the aid of your generals, while keeping them content in servitude. Issue tactical commands to outmaneuver the opposing forces. First-person real-time combat where you'll field an army of hundreds in large scale battles. Same universe as Tactics Ogre.Īnother hybrid RPG with a strategy layer. Large maps with multiple cities and objectives to conquer. Recruit and form multiple party units out of your large army. Real-time strategy with turn-based auto-battles. There's no other game like this except it's N64 sequel and I crave a successor. PSP remake has some changes, mostly good, but some bad. Field up to ten units at a time with different jobs to meet pretty challenging odds. Turn-based tactical RPG with feudal politics and a branching narrative. Issue bounties for mission objectives to progress while making sure there's powerful weapons and spells available for purchase in your town. Build your town like SimCity while your AI-controlled heroes form parties and go on adventures in the surrounding field. Some favorites from wildly different flavors. The first 80% of the game is basically puzzle battles where you're required to use whatever character classes it wants you to rather than organically allowing you to build up a party that suits your preferences.Īnyway, strategy RPGs are my favorite genre, whether they tilt turn-based tactical, real-time, simulation, etc. I think that about sums up my experience with tactical RPGs.Ĭlick to shrink.This is a part of the reason I disliked Wild Arms XF. I planned on going back to it some time, but to be fair now I'm more excited about the action oriented gameplay in the next entry. I played a bit of Sakura Taisen So Long My Love, it was good. I'm definitely getting the next SD entry on Switch in English, I skipped the previous one because I never followed the Universal Century storyline. I also loved the kind of spinoff Gundam Seed Destiny G Generation, it wasn't in SD and featured beautiful 3D cell shaded renditions of all mechs frop SEED. SD Gundam G Generations : I completed Wars on PS2 and had a lot of fun with it, I enjoyed the strategy, the unlocking of units, and the animations. Super Robot Taisen, I've played a few of thel, I have V on PS4 which I have yet to finish. I even replayed it recently, but never actually completed it. And I have played a fair amount of those, which I e'joyed ti varying degrees :įront Mission 3, my first, I didn't even know what I was getting into but I really enjoyed it. ![]() The only kind of SRPG I enjoy or can be even remotely interested in are the ones with mechs. ![]()
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